Once you have a decent one built, build some ships, go out with your cap and start claiming other planets near by if possible and start building your econ. while building starbase research other defences such as repair platforms. Dont build anything else cause you will need the money for this assuming there will be at lest 2 choke points. Scout out, pick out the best local planets and chose a choke point you know the enemy will have to go through first. This works even on the hardest of difficultys. SoA2 makes static defenses a tenuous proposition at best, as starbases do not gain shield strength comparable to firepower increases) so be careful about step 2. Also, some mods change greatly the effectiveness of defenses (i.e. In stock sins it's important to not build too many capital ships too, since they kill your exp rate (capital ships share XP, so having several in the same gravity well makes them level up more slowly high-level capitals are what make them worth the cost). The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). In stock sins, if you're playing on a large map it's basically a three-step process for people who like researching and eco-building rather than rushing.ġ.) Build a fleet and grab a bunch of resource-heavy planets maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.Ģ.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).ģ.) Trade ports.
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